In an hour-long artist talk, Everest Pipkin will introduce their own studio practice in games, web-based artwork, and writing. They will discuss many of the overlapping themes of this work, from utopian/dystopian futures, to gardens as translated to digital spaces, to working with hand-collected datasets– all centered in a handmade and low-tech ethos towards digital making.
Everest Pipkin is a game developer, writer, and artist from central Texas who lives and works on a sheep farm in southern New Mexico. Their work both in the studio and in the garden follows themes of ecology, tool making, and collective care during collapse.
They hold a BFA from University of Texas at Austin, an MFA from Carnegie Mellon University, and have shown and spoken at The Design Museum of London, The Texas Biennial, The XXI Triennale of Milan, The Photographers Gallery of London, Center for Land Use Interpretation, and other spaces. When not at the computer in the heat of the day, you can find them in the hills spending time with their neighbors— both human and non-human.